ANOTHER DAY
v1.0Atari 7800Released November 14, 2026
A cinematic skate demo for the Atari 7800: it plays by itself. Three flip tricks in three places, each one at street speed and then again as a slow-motion close-up.
Every trick is keyed to move the way the real one does: the board, the feet and the catch. There are no controls: put it on and watch.
Free. Needs a cartridge with 512K SuperGame banking, 16 KB of cart RAM and a POKEY chip at $450, such as the 7800 GameDrive, or an emulator (A7800/MAME). Signed for stock NTSC consoles.
A short film on a cartridge, about 23 seconds, looping.
Kickflip, hardflip and 360 flip, each wide and then in slow motion up close.
A city street, a schoolyard and the waterfront.
A skate punk song on the cart's POKEY chip with the 7800's own TIA. Music by Abysmal Games.
The tricks
Each trick is shown twice: once wide, as you would see it from across the street, then cut to a close-up that plays the trick again at a fraction of the speed, so you can follow the board turn under his feet.
The street: kickflip


The schoolyard: hardflip


The waterfront: 360 flip


Cartridge and controls
| Cartridge | 512K SuperGame, 16 KB cart RAM, POKEY at $450 (+ TIA) |
| Runs on | Atari 7800 with a 7800 GameDrive (tested on real hardware), and A7800/MAME emulators. Signed for stock NTSC consoles. |
| Atari 7800+ | Not tested there, and probably not: carts with SuperGame banking, cart RAM and a POKEY are not proven on the 7800+ yet. |
| Controls | None: it plays by itself. PAUSE pauses, RESET starts it again. |
The skate game (in development)
In development
ANOTHER DAY started as a test of the skater's motion. I am now turning it into a small, casual skate game for the 7800.
The idea: short spots rather than a big open world, one-button controls that work on a standard 7800 joystick, and a replay that shows your best trick again in slow motion. No game over: just skate.
Skate a short spot and string your tricks together. At the end, three judges hold up their 1 to 10 cards, then the replay plays back your run with your best trick in slow motion.
Set a trick; the other skater has to match it, or takes a letter. One player against the computer, or two players taking turns.
An endless street of rails, ledges, benches and gaps. No score, no end: just skate.
Trick ideas: ollies, kickflips and heelflips, shove-its, the 360 flip, 180s, grinds and boardslides on rails and ledges, and manuals.
This is a game in development: nothing above is final, plans may change, and there is no release date. The demo on this page is what you can play now.
Versions
- v1.0 Nov 14, 2026. First release: the kickflip on the street, the hardflip in the schoolyard and the 360 flip on the waterfront.
A new demo by Abysmal Games LLC. Music by Abysmal Games.