Abysmal Games LLC

ANOTHER DAY

v1.0Atari 7800Released November 14, 2026

A cinematic skate demo for the Atari 7800: it plays by itself. Three flip tricks in three places, each one at street speed and then again as a slow-motion close-up.

Every trick is keyed to move the way the real one does: the board, the feet and the catch. There are no controls: put it on and watch.

Free. Needs a cartridge with 512K SuperGame banking, 16 KB of cart RAM and a POKEY chip at $450, such as the 7800 GameDrive, or an emulator (A7800/MAME). Signed for stock NTSC consoles.

Plays by itself

A short film on a cartridge, about 23 seconds, looping.

3 tricks

Kickflip, hardflip and 360 flip, each wide and then in slow motion up close.

3 places

A city street, a schoolyard and the waterfront.

POKEY music

A skate punk song on the cart's POKEY chip with the 7800's own TIA. Music by Abysmal Games.

The tricks

Each trick is shown twice: once wide, as you would see it from across the street, then cut to a close-up that plays the trick again at a fraction of the speed, so you can follow the board turn under his feet.

The street: kickflip

A skater in a white shirt rolls along a city sidewalk past shops, trees and street lamps, the skyline and mountains behind
The street, wide.
Close-up: the skater in the air, the board flipping under his front foot
The kickflip replay: the board rolls over once along its length.

The schoolyard: hardflip

The skater pops off the blue court of a schoolyard, a brick school and trees behind
The schoolyard, wide.
Close-up: the skater with his legs apart while the board stands upright between them
The hardflip replay: the board flips and spins up between his legs.

The waterfront: 360 flip

The skater on a wooden boardwalk by the water, a long bridge across the bay
The waterfront, wide.
Close-up: the skater in the air above the spinning, flipping board
The 360 flip replay: a kickflip and a full spin of the board at once.

Cartridge and controls

Cartridge512K SuperGame, 16 KB cart RAM, POKEY at $450 (+ TIA)
Runs onAtari 7800 with a 7800 GameDrive (tested on real hardware), and A7800/MAME emulators. Signed for stock NTSC consoles.
Atari 7800+Not tested there, and probably not: carts with SuperGame banking, cart RAM and a POKEY are not proven on the 7800+ yet.
ControlsNone: it plays by itself. PAUSE pauses, RESET starts it again.

The skate game (in development)

In development

ANOTHER DAY started as a test of the skater's motion. I am now turning it into a small, casual skate game for the 7800.

The idea: short spots rather than a big open world, one-button controls that work on a standard 7800 joystick, and a replay that shows your best trick again in slow motion. No game over: just skate.

Judged run

Skate a short spot and string your tricks together. At the end, three judges hold up their 1 to 10 cards, then the replay plays back your run with your best trick in slow motion.

Game of S.K.A.T.E.

Set a trick; the other skater has to match it, or takes a letter. One player against the computer, or two players taking turns.

Free run

An endless street of rails, ledges, benches and gaps. No score, no end: just skate.

Trick ideas: ollies, kickflips and heelflips, shove-its, the 360 flip, 180s, grinds and boardslides on rails and ledges, and manuals.

This is a game in development: nothing above is final, plans may change, and there is no release date. The demo on this page is what you can play now.

Versions

  • v1.0 Nov 14, 2026. First release: the kickflip on the street, the hardflip in the schoolyard and the 360 flip on the waterfront.

A new demo by Abysmal Games LLC. Music by Abysmal Games.