DREAD
v1.2.1Atari 7800Released October 19, 2026
A first-person shooter for the Atari 7800, in the style of the early 1990s classics. Eight levels in three episodes of real 3D, drawn by a raycaster written for the 7800.
The base went quiet at midnight. By morning its halls were full of imps. You go in after them with a pistol, fifty rounds and whatever you can find on the floor. Beyond the base the walls burn orange and floating eyes drift through the halls; past the Hell Gate lies a quarry where the stone itself gets up and walks.
Free. Runs on NTSC and PAL consoles at the same speed (signed for stock NTSC consoles), and in emulators. One joystick; no extra sound hardware needed.
- The levels
- Monsters
- Weapons and pickups
- Controls
- Under the hood
- DREAD 2P
- Cartridge concepts
- Versions
The Base, The Furnace and The Quarry, ending on the throne of the magma golem.
Pistol, shotgun and chaingun, all from one ammo pool.
Imps, nightmare imps, floating eyes, stone golems and a boss.
Locked doors, barrels to blow, an exit switch on every level.
Health, armour, ammo and guns go with you to the next level.
Hellforge, Rotted Crown, Sludge Gate and Magma Throne, plus an ending.
The levels
Each level is a little harder than the one before: its monsters move faster, rest less between attacks and hit harder.
Episode 1: The Base


Episode 2: The Furnace



Episode 3: The Quarry



Monsters
Monsters stand still until they see you, or until they hear a shot: every shot wakes the monsters around you, even behind walls.





| Shots to kill | Pistol or chaingun | Shotgun |
|---|---|---|
| Imp | 3 | 1 |
| Nightmare imp | 6 | 2 |
| Floating eye | 5 | 2 |
| Stone golem | 10 | 4 |
| Magma golem | 42 | 14 |
Weapons and pickups



Medkit: +25 health
Magenta orb: +100 health, up to 200%
Armour: takes half of every hit
Ammo clip: +10 ammo
Keycard: opens this level's locked doors
Barrel: shoot it from a distance
Controls
| Joystick (left port) | What it does |
|---|---|
| Up / Down | walk forward / back |
| Left / Right | turn (tap to aim, hold to turn faster) |
| Button 2 + Left / Right | strafe |
| Button 1 | fire, start, continue |
| Tap Button 2 | next weapon |
| SELECT | low detail on/off (a faster game) |
| PAUSE | music on/off |

Under the hood
The 7800 has no multiply, no divide, 4 KB of RAM and no frame buffer, so DREAD's 3D is built from tables and the console's display hardware. The video below shows how: the rays, the columns, and what it costs per frame.
The same engine also runs Anarch. DREAD's songs are in the 7800 Jukebox.
DREAD 2P
In development
Two players, head to head, in DREAD's engine.
Split screen: two joysticks on one console, one view each, deathmatch.
Linked: two consoles and two TVs, each player with a full view, through the 7800 Link adapter on joystick port 2. With no partner found, the game starts the split screen instead.
Linking is in testing on real hardware now. Nothing to download yet.

Cartridge concepts
Idea only
There is no DREAD cartridge, and none is planned yet. These are 3D concepts of what one could look like. Drag to turn them.
Black shell, red grip cap, a red line around the label.
DREAD and DREAD 2P on one cart. A switch on top picks one player or two.
Versions
- v1.2.1 Oct 19, 2026. Monsters and items no longer appear ahead of you when they are behind you, or vanish for a moment as you walk up to them; items standing in front of a wall are no longer hidden.
- v1.2 Oct 15, 2026. Out of beta: a new soundtrack (four songs), an ending after the last level, and the Abysmal Games audio logo. The magma golem boss is tougher, golems no longer stall on corners, a faster chaingun, and more supplies in level 8.
- v1.1 Oct 13, 2026. Signed for stock NTSC consoles and carts.
- v1.0 Oct 11, 2026. First release.
A new game by Abysmal Games LLC. Music by Abysmal Games. Thank you to every player and tester whose reports made it better.